Six new layouts

Nothing from the earlier rounds - no polaroid, no bezel, no split, no big centre, and none of the four "words on a band" ideas. These are structurally different, and the screenshot now has real drift: it scales and travels across the shot instead of the tiny push before.

All six · 18s · C1 to C6

C1 - MAT

gallery print

The shot sits inside a cream mat with a deliberately uneven margin - wide at the top and bottom, narrow at the sides. Words ride the top margin, label bottom-left. Quiet and editorial.

C2 - DIAGONAL

cut across the corner

Full-bleed game, with a cream wedge sliced diagonally across the bottom-left holding the words. The angle makes it feel designed rather than overlaid.

C3 - SIDEBAR

column of type

A cream column down the left carries every word and the presenter; the game owns everything to the right of the rule line. Text and image never touch.

C4 - BLUR FILL

no dead space

The shot keeps its own shape, and a blurred darkened copy of itself fills the frame behind it. No bars, no cream - the whole screen is the game.

C5 - BEHIND

word under the image

The big red word sits behind the screenshot and is half hidden by it. Gives depth - two layers instead of text stuck on top.

C6 - LETTERBOX

cinema crop

The game is cropped to a wide cinema strip with cream above and below. Words in the top bar, label in the bottom. The crop itself makes it feel like film.

If one is close but not right, say what to change on it - I will iterate that one rather than start over.